flesh out
英 [fleʃ aʊt]
美 [fleʃ aʊt]
加细节于; 使丰满; 充实
英英释义
verb
- become round, plump, or shapely
- The young woman is fleshing out
- add details, as to an account or idea
- She elaborated on the main ideas in her dissertation
- make fat or plump
- We will plump out that poor starving child
双语例句
- Abhisit Vejjajiva, the Thai Prime Minister and summit chairman, said the member countries were open to further discussions on both proposals as part of "an ongoing process to flesh out these concepts".
峰会主席、泰国总理阿披实维乍集瓦(abhisitvejjajiva)表示,成员国愿意就这两项提议展开进一步讨论,以此形成“一个使这些概念具体化的持续进程”。 - Let's go back and flesh out the match subroutine
让我们回去充实match子例程 - If you need to flesh out your form's data model with more-advanced XForms constructs such as data bindings, you can do so in a view named, simply, XForms.
如果需要用更高级的XForms结构(比如数据绑定)来充实表单的数据模型,可以在XForms视图中完成。 - Typically the Business requirement is written and the team will drill down to flesh out the use cases that will drive the tests cases, the unit tests and ultimately the implementation code.
通常,编写完业务需求后,团队成员会进行深入的探讨,建立起具体的用例,由这些用例驱动测试用例、单元测试和最终代码的实现。 - In the next Mastering Grails article, you'll flesh out the user authentication and authorization story more fully.
在下一篇精通Grails的文章中,您将更为全面地了解用户身份验证和授权的相关内容。 - Only when the architecture is set and proven to meet the significant requirements is it safe to flesh out the system's functionality.
当架构已经确定并且被证明符合重要需求之后,填充系统功能就很安全了。 - Sheila's face is beginning to flesh out now that she's passed through the growth spurt of puberty.
希拉已过了生长发育期,她的脸正在开始丰满。 - In future installments, I'll flesh out more of these ideas around architecture in general and some new architectural approaches for building an evolvable SOA without paying millions to vendors.
在以后的部分中,我将不断充实这些关于一般架构和新架构方法的想法,帮助您构建一个可发展的SOA,以免向软件商支付数百万美元的高额费用。 - Then, adjust and add code to flesh out the generated BPEL skeletons, which yields the processes that you can then deploy to WPS6.
然后,调整并添加代码,以对生成的BPEL框架进行充实,从而生成可稍后部署到WPS6的流程。 - From that point, we jump into3D and start to flesh out rough animated versions of the shots, using low-poly versions of the characters and sets.
在那之后,我们转入3D的制作并开始用低设置下的角色和装置填充活动的影片。